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Showing posts from October, 2018

Bootstrap: Mobile Integer Input

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Its comes to my attention that handling integers suck and probably as much for me as it does the users. Who's got time to plug in a number? In a lot of cases I've default to an text input instead of a integer type because I hate the way browsers display it. That side toggle doesn't work on mobile and isn't very intuitive. So instead I'm using these displays, a slider and a "input spinner"(not the name I would have given it but I'm going with it). I ha rols ve use cases for both styles of these inputs. The slider works great on mobile and in cases where the integer is small works to speed up input. The second is more of a fall back and works on almost everything. Examples: https://github.com/seiyria/bootstrap-slider https://bootsnipp.com/snippets/featured/simple-input-spinner-cont

Unity Editor freezing After Initial Start

     For about three month now I've been working on a little project in unity3d. The project is simple I have a udp socket in c++ and I want to communicate with it in my game. Currently it works great going out to my server. I can see all the requests and the speed is awesome! However here comes the big issue, unity after its first run freezes. Hard nothing is responding and the editor is completely useless until I close it and open it back up. For two weeks I stopped programming because of this, it was a stopping point for me until I figured out what was happening. At first I thought it was the game and after doing some reading messed around with the settings. With my issue it had nothing to do with rending/lighting.     It just happening to come to me last week after reading an article on threading. It was the last bit of code they gave as an example about proper closing a thread. Which got me thinking about my issue, I think unity is holding on to the upd connection and cause

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