Showing posts with the label Blender

Unity: Notes for My Next Game IIII

    This summer is going by fast however I think I got a lot done and I'm really surprised how quickly things are coming together. Like I said in my last article , I've played with Blender before. My goal for this week was really simple. Create a model, give it some animations and control it in unity . First Attempt (very basic...) Resources Cntrl-R - create more, "loop cut"? -  2.6/Manual/Modeling/Meshes/Editing/Subdividing/Loop Subdivide  BLENDER Tutorial - EASY Fully poseable hand in 10 minutes! - YouTube - audio is very low but very useful video Importing Blender into Blender After I imported my object I noticed on the back side one of the fingers was missing... Wasn't sure if this was something I did or a setting. Update  Solution:  One side of an object appears normal but the

Unity: Notes for My Next Game III

     So like I did in  my previous article , I'm going to list off the things I was want to get done so that I can focus on just those things. Here goes...  Note to Self: I  don't  have a video demo for this week (life got in the way..) but I think it will play out much better for next week's. Mission So this week I have an good idea what my characters will look like. I'm played around with Blender before but never got anywhere far to create what I need for this project. I think my characters are simple enough so that I can finish one of them by next week. So not in this article but perhaps the next one. In Game Menu Start Screen - Exit game End Game (not exiting, just restarting the round.) Start Plate Form (Reason and Types.)  This is where the story comes in and the different levels begin to unfold. Create Story (No sneak peeks for this, but it's important to know I did worked on it.) Questions Do I need a Terrain? I don't think I need one

Exporting Blender Models to WebGL Notes

    Here is a collection of notes that I took sometime when I was working on " The Rust Spot " project. My original purpose for doing this was to create 3d auto parts and display them into the web browsers. Allowing users to get a better idea of what they would be purchasing before hand. Resources Blender 2.5 Exporting X3D Files and using X3DOM Part 1 - YouTube  - Demo WebGL #Content Creation- Wikipedia  - X3DOM in relationship to WebGL X3DOM-WebGL Tests Blender Web HTML5 Canvas how to  -  Concept in how to achieve Blender-webgl-exporter - A WebGL JavaScript exporter for the Blender Blender export — X3DOM  - Working Example!