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Showing posts from July, 2015

Unity3D: Notes for My Next Game Part 6

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     Continuing from my last note on my game and where I've landed on a few problems. This has become one of my projects on the bottom of the list. However I've been making it number two as of lastly and couldn't be happier with the break I took from it. Some of my designs were quickly being scrapped at I was developing so I took a step back. It might seem like I'm stalling on this project and honestly I think I am but I want it to actually be fun to play and that my only concern. Local Network Multiplayer  I'm not sure how far I want to go with it but I have a basic setup. Platform based Camera I will go over this in a video in the future. Character Movement limited to walking and power ups that randomly appear on the field. Objects are random positions and different speeds. Music for splash screen is a perfect fit! I'm concern about some of my code not functioning in multiplayer mode, even if its only local. https://www.youtube.com/watch?v=

Wrapping Asp.net MVC with Nodejs for Development

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    With Asp.net 5 around the corner I get all the nodejs support I could need, but convincing a team to get on board with early technology is difficult. So what I'm playing around with nodejs projects and what I'm doing with them is wrapping them around Asp.net MVC 5 projects. Having all my front-end taken care of outside the Asp.net MVC project and then severing the dependencies up in a single file. I think this is the best approach and will meet future solutions without breaking things. I'm still using Asp.net MVC's bundle feature but for personal JavaScript files I create. Nuget doesn't have that feature out of the box for Asp.net MVC applications so for now this helps adapt to the solution with taking advantage with npm packages. Side Note        I'm also looking at is using Typescript + Typelite. I'm not completely sold on typescript but I would highly recommend using  typelite  if you do. Synchronizing fronted model with back-end model

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