Showing posts with the label WebGL

Exporting Blender Models to WebGL Notes

Here is a collection of notes that I took sometime when I was working on "The Rust Spot" project. My original purpose for doing this was to create 3d auto parts and display them into the web browsers. Allowing users to get a better idea of what they would be purchasing before hand.

Blender 2.5 Exporting X3D Files and using X3DOM Part 1 - YouTube - Demo
WebGL #Content Creation- Wikipedia - X3DOM in relationship to WebGL
X3DOM-WebGL Tests
Blender Web HTML5 Canvas how to - Concept in how to achieve Blender-webgl-exporter - A WebGL JavaScript exporter for the Blender
Blender export — X3DOM - Working Example!