Showing posts with the label WebGL

Exporting Blender Models to WebGL Notes

    Here is a collection of notes that I took sometime when I was working on " The Rust Spot " project. My original purpose for doing this was to create 3d auto parts and display them into the web browsers. Allowing users to get a better idea of what they would be purchasing before hand. Resources Blender 2.5 Exporting X3D Files and using X3DOM Part 1 - YouTube  - Demo WebGL #Content Creation- Wikipedia  - X3DOM in relationship to WebGL X3DOM-WebGL Tests Blender Web HTML5 Canvas how to  -  Concept in how to achieve Blender-webgl-exporter - A WebGL JavaScript exporter for the Blender Blender export — X3DOM  - Working Example!