Unity: Notes for My Next Game III
So like I did in my previous article, I'm going to list off the things I was want to get done so that I can focus on just those things. Here goes...
Note to Self: I don't have a video demo for this week (life got in the way..) but I think it will play out much better for next week's.
Mission
So this week I have an good idea what my characters will look like. I'm played around with Blender before but never got anywhere far to create what I need for this project. I think my characters are simple enough so that I can finish one of them by next week. So not in this article but perhaps the next one.
Note to Self: I don't have a video demo for this week (life got in the way..) but I think it will play out much better for next week's.
Mission
So this week I have an good idea what my characters will look like. I'm played around with Blender before but never got anywhere far to create what I need for this project. I think my characters are simple enough so that I can finish one of them by next week. So not in this article but perhaps the next one.
- In Game Menu
- Start Screen - Exit game
- End Game (not exiting, just restarting the round.)
- Start Plate Form (Reason and Types.)
- This is where the story comes in and the different levels begin to unfold.
- Create Story (No sneak peeks for this, but it's important to know I did worked on it.)
- Do I need a Terrain?
- I don't think I need one but I did play around with the idea.
Resources
Game Menu
Game Menu
Splash Screen
- How Do You Exit A Game - Unity Answers - My last article I already added a UI button, so it just moving forward from that.
- Unity - Manual: GUI Style