Updating to ParticleSystems In Unity3D
This article loosely based on a service I want created and hopefully will soon be published. I just thought it would be beneficial for some to know. Since I like to keep on top of things this is one of the many issue I run into when adapting other people's code. This is a huge jump from 2016 to the 2017 version of unity3d. Notes - https://www.gamasutra.com/view/feature/131565/building_an_advanced_particle_.php Using the correct enable property - https://docs.unity3d.com/ScriptReference/ParticleSystem.EmissionModule-enabled.html Max and Min Particles Seems to be gone - http://answers.unity3d.com/questions/1136597/changing-particle-emission-rate-via-c-script.html I believe the fields move to MinMaxCurve - http://answers.unity3d.com/questions/1395242/particlesystem-does-not-contain-a-definition-for-m.html - https://docs.unity3d.com/ScriptReference/ParticleSystem.MinMaxCurve.html ParticleSystem.startLife Instead of this field on the particle system it is on