Posts

Windows via Command-Line Cheatsheet

I think if you use a server it should be with minimal graphical environments, this protects you and the clients from simple mistakes in my experience. Commands are easier to repeat. Programming and process power are limited to what matters. A developer's focus can't be any clearer. So let's stop using windows like a desktop please... Initial Goals disable all processes using the UI disable remote connections if it use a terminal. look into security bridge the gap into windows vs. linux basic commands. Notes: Coming soon

Docker Cheatsheet

More coming soon... trying to get ahead but starting off creating all my cheatsheets so I don't have work at creating multiple notes for specific problems I run into. Notes: https://stackoverflow.com/questions/42365336/how-to-stop-docker http://blog.baudson.de/blog/stop-and-remove-all-docker-containers-and-images https://mtarnawa.org/2017/11/10/running-secured-private-docker-registry-nginx-proxy-letsencrypt/

Avoiding Select Options by Design

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This is just a foot note in my career after years of developing websites. You can take it as a rant or a word of caution. So for a lot of reasons, I really don't like the select tag. For starters its buggy, there are many things about it that don't work across browsers or behave differently. I wish it didn't, and instead could replace the css alternative, dropdowns. An example of my experience over the years, where I tried disabling a option, apple's safiri didn't like that. On another project I tried to just style one of the options again I ran into a wall with firefox. I don't know if these issues still exist but its giving me enough reasons to avoid. Notes: Not allowed cursor of a disabled field appears in a select tag https://jsfiddle.net/3sq410wk/1/ https://github.com/twbs/bootstrap/issues/16088 https://github.com/twbs/bootstrap/issues/14528

Bootstrap: Mobile Integer Input

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Its comes to my attention that handling integers suck and probably as much for me as it does the users. Who's got time to plug in a number? In a lot of cases I've default to an text input instead of a integer type because I hate the way browsers display it. That side toggle doesn't work on mobile and isn't very intuitive. So instead I'm using these displays, a slider and a "input spinner"(not the name I would have given it but I'm going with it). I ha rols ve use cases for both styles of these inputs. The slider works great on mobile and in cases where the integer is small works to speed up input. The second is more of a fall back and works on almost everything. Examples: https://github.com/seiyria/bootstrap-slider https://bootsnipp.com/snippets/featured/simple-input-spinner-cont

Unity Editor freezing After Initial Start

     For about three month now I've been working on a little project in unity3d. The project is simple I have a udp socket in c++ and I want to communicate with it in my game. Currently it works great going out to my server. I can see all the requests and the speed is awesome! However here comes the big issue, unity after its first run freezes. Hard nothing is responding and the editor is completely useless until I close it and open it back up. For two weeks I stopped programming because of this, it was a stopping point for me until I figured out what was happening. At first I thought it was the game and after doing some reading messed around with the settings. With my issue it had nothing to do with rending/lighting.     It just happening to come to me last week after reading an article on threading. It was the last bit of code they gave as an example about proper closing a thread. Which got me thinking about my issue, I think unity is holding on to the upd connection and cause

Not Autocomplete but Autofill

After a long process of rebuilding a login page and since the first time I rebuilt a login page which was way back in 20012 or so. I've learned that a great deal of things but one change still comes to mind. I ran into an issue with ios/ie/chrome browsers "auotfilling" user & passwords. This auto-fill doesn't happening with the autocomplete function but its a new features. One that I've seen but ignored at that point because I haven't mess around with it. After all is said and done I choice to now use any of the solutions in my notes. I have yet to find a solution that I like meaning one that isn't a workaround. With autocomplete its simple to just disable but until this features has a html equivalent I will not be fixing it. As the behavior is built in and based on the browser. Meaning the user has more control over it then I do. Notes: Disabling Safari autofill on usernames and passwords Disable auto correct in Safari text input https://caniu

Indeepth: Inheritance with the prototype chain

These notes are for none else but me, because I need them for a bigger project. No time to explain...C# and javascript are completely different worlds. let f = function ( ) { this . a = 1 ; this . b = 2 ; } let o = new f ( ) ; // {a: 1, b: 2} - you need the 'let' beause f.a will not exist. - https://developer.mozilla.org/en-US/docs/Web/JavaScript/Inheritance_and_the_prototype_chain - https://stackoverflow.com/questions/728360/how-do-i-correctly-clone-a-javascript-object https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/prototype - https://stackoverflow.com/questions/11854958/how-to-call-a-parent-method-from-child-class-in-javascript - https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Classes - https://www.ecma-international.org/ecma-262/6.0/#sec-class-definitions

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