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Project: DuckSauce Notes

What is Ducksauce     Ducksauce is a small pet project I am working on to make everyday work easier with css and javascript cleanups. The hope is to automate those cleanups in controllable way I see fit, and to also make my code more scalable with third party libraries. Mission Listen to CSS changes and separate them into a .less file. Features  (Just for starters focusing on css cleanups) Console system to attach files/directories. Listen to CSS files Remove changes and separate into a less file. Compile new less files with Unmodified Third party styles (Overridering the css results) Log changes. Refresh page to see the changes? I would like this but it might get annoying. Day 1 Challenges: Listening to file, watch changes, find what those changes are. filesystems - Node.JS: How does "fs.watchFile" work? - Stack Overflow Node.js: Event Emitters and Listeners | Scribblings Accessing the File System in Node.js Observe file changes with node.js - Stack Ov

Bootstrap Typeahead/Autocomplete

    This UI feature goes by many names and whatever you call it is currently no included in the bootstrap project as of 3.1.1 but that might change in later versions. No all hope is lost, actually had found multiple alternatives to import this feature with no dependencies! My biggest concern I had at the start of my research for this feature was that I would have to include Jquery UI which as Autocomplete. Not that there is anything wrong with Jquery UI but I try to avoid adding too many third party styles into my applications. I also try to leverage the css files that I do have as much as possible. So below is two solutions that I am very comfortable with using and strongly suggest. Typeahead/Autocomplete Projects https://github.com/twitter/typeahead.js/ https://github.com/devbridge/jQuery-Autocomplete  -  Another approach which I have used. Resources jquery - Where is the typeahead javascript module in bootstrap 3 RC 1? - Stack Overflow Install typeahead in Bootstrap 3, fix

Npm Install Error - Invalid Package.json

    I felt pretty silly for this error I was seeing on one of my project , but lucky for me nothing a good night's sleep couldn't fix. I'm a nite programmer but that sometimes takes it's toll. The first problem was the fact I put an 's' on my file name. It should be "package.json" not "packages.json" which I carelessly did but the second for this error was actually one I think many people run into. Which is syntax, I found my mistake pretty quickly but you could always use online tools to validate your json file or use the pacakge-json-validator package . // package.json file {   "name": "ducksauce",   "description": "Web Application Tool",   "dependencies" : {     "open" : "*" ,  <-- Here is the problem!   },   "version" : "0.1.0",   "author" : "Anthony Fassett <XXXXXX@gmail.com>",   "keywords" : [  

Nuget Packages You May Not want to use

    This is just a thought and in my opinion, I feel that there are certain packages in Nuget that include css files  in which developers should use with caution. A good example is Bootstrap, which you should try using less instead of your own css file other customizing the bootstrap css. The reason for this is because less allows you to separate your styles from the root of bootstrap and makes it simpler for later updates with bootstrap. Not to mention the possibility of changing the third party libraries that you might be using. If the library you are using isn't in a less format I would be worried about customizing it because it would only make things harder for when you want to move away to something else.     I think most developers out there are using Jquery UI or bootstrap but not many are using less which puts a lot of projects in danger for restyling and restructuring their code. I've made it my goal to try and not to separate css files into more than one css in prod

Galaxy S Fascinate SCH-I500 Notes

Samsung Galaxy S/SCH-I500 - XDA-Developers Samsung Galaxy S/SCH-I500/Building The Kernel - XDA-Developers [ROM][9/25/12] MIUI.us Presents MIUI v4.1 2.9.21 Jelly Bean [4.1.1][Stock CM9 Kernel] - xda-developers Divers Samsung Galaxy S® 5 16GB in Black Support | Verizon Wireless Cyanogenmod Resources Devices Overview - CyanogenMod Information: Samsung Fascinate ("fascinatemtd") - CyanogenMod CyanogenMod Downloads CyanogenMod/android_device_samsung_fascinatemtd

Javascript Focus event on IPad

    This article goes in hand with one of my jquery plugins that I am creating. The purpose of my plugin is to store data items into a table. I'm not perceptually interested in writing out Sql so creating a plugin that can hand a database from a UI perspective is rather important to me. I know there are a few plugins out there that could achieve what I want but I wanted to take up the task as a learning experience. Either way that just some background information about this article, what this article is really about is a request that was given to me for my plugin that I could not directly met. The users wanted to have the Ipad auto focus on an input when a device returned some input via bluetooth. However because of how the Ipad's interfaced with input this was not allowed. My Solution There was a comment in one of the links that provided a possible solution but I think it was too much of a hack and didn't want to go down that road for such a small piece of functionali

Getting a Unity Game on Steam

    I have been working quietly on my next game for one sometime now but I thought it would be good to write out this question I had since I wasn't the only person wondering it. My question was, can I use unity to publish a game on Steam? I wasn't sure because I wasn't too familiar with Steam's publishing process and didn't find any information with Unity from the UI. What I learned was that you can but need to go through their process called.  Greenlight Resources Unity Basic on Steam? - Unity Answers Steamworks - FREQUENTLY ASKED QUESTIONS Other Game Publishing Outlets Games | Desura Little Indie - Shop Rockin' Indie Games one pixel at a time - Indie DB

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